(619) 971-8322

Phone -

MarvNajor@gmail.com

Email -


Marvin Najor
Home: (619) 971-8322
Email: marvnajor@gmail.com

Summary: Technical Artist with 20+ years’ experience and expertise in all aspects of the computer graphics field, including: video game creation, proprietary tools and pipeline creation, and technical art direction.


APPLICATIONS KNOWLEDGE

* Maya

  • Expert at Python and MEL scripting for game production and tuned to work within production pipelin

  • Character pipeline development

  • Very well versed in all areas on Maya

* Motionbuilder:

  • PySide UI inside of Motionbuilder

  • Communication with Maya for information transfer

  • Python created tool development

* Unreal 5 Engine:

  • Nanite and mesh creation

  • Blueprint work and widget creation

* Graphic Applications:

  • Photoshop – Color correction, textures, layer management

  • Adobe Illustrator, After Affects, and Premiere

  • Years of experience using 3D Studio Max and Lightwave

  • Proficient use of Havok physics engine and Renderware

* General Computer Languages

  • Proficient in many scripting languages including C Sharp, Python, Lua, and MEL

  • Adequate exposure to C++, Java

* Other Computer Skills

  • Very strong problem solving and troubleshooting skills

  • Expert at version control applications such as Git, Perforce, and Alien Brain

  • Ability to quickly become proficient with any application or pipeline


EMPLOYMENT HISTORY

inXile Entertainment, Tustin                             Aug 2021 – Present

Set up studio tools for new hires. Built a system to set up all Maya environments and tools as well as Motionbuilder
Motionbuilder to Maya tool developed to pass animation between the two applications.
Sets up environments for Maya, MotionBuilder, Houdini, and Photoshop.
Developed our tools to sort assets within our directories and to work in Unreal 5.

Unannounced Title

Sony Computer Entertainment America (SCEA), San Diego                             Sep 2010 – July 2021

Multiple assignments through Yoh Services, LLC

Played a key role in the Visual Arts Services Group supporting technical art on first and second party titles. Principal contributions included: creating and managing tools, managing project workflow within the pipeline using proprietary tools, problem solving efficiency breakdowns in Maya, the pipeline, or the game, rigging characters and props as-needed, and performing animation file cleanup.

God of War: Ragnarök Sr Technical Artist Release: 2022
Returnal Sr Technical Artist Release: 2021
The Last of Us Part II
Lead Technical Artist Release: 2020
Death Stranding
Technical Artist Release: 2019
Uncharted 4: The Lost Legacy
                        Lead Technical Artist                                                         Release: 2017
Knack 2                                                             Sr Technical Artist                                                          Release: 2017
Uncharted 4: A Thief’s End                             Lead Technical Artist                                                         Release: 2016
The Order: 1886                                               Technical Artist                                                                  Release: 2015
The Last of Us: Left Behind                             Technical Artist                                                                 Release: 2014
Killzone: Shadow Fall                                      Technical Artist                                                                 Release: 2013
Resistance: Burning Skies                               Technical Artist                                                                 Release: 2012
The Unfinished Swan                                      Technical Artist                                                                 Release: 2012
Uncharted 3: Drake’s Deception                     Technical Artist                                                                 Release: 2011
Playstation Home                                            Technical Artist                                                                  Release: 2010-2011

 

High Moon Studios, Carlsbad                                                                            Aug 2004 – May 2010

Technical Artist

Worked largely on destructible assets and tool creation for artists on all titles. Principal contributions included: creating destructible props for in-game use, created and adjusted character ragdoll physics, oversaw the creation and modifications of pipeline for game assets, created scripts and tools to aide in artists’ character and prop creation to function within pipeline.

Transformers: War for Cybertron – PS3 and Xbox 360                                                                            Release: 2010
The Bourne Conspiracy – PS3 and Xbox 360                                                                                          Release: 2008
Darkwatch – PS2 and Xbox                                                                                                                       Release: 2005

 

San Diego State University (SDSU), San Diego                                               Aug 2001 – May 2003

Computer Technician / IT

* Managed over 75 computers within an SDSU computer lab
* Maintained working conditions for all hardware and software (over 30 applications)
* Assisted students with their work in all applications
* Performed maintenance and upkeep on both Macintosh and PC computers


EDUCATION

University of California, San Diego (UCSD)                                                            

Bachelor of Science, Biochemistry and Cell Biology