(619) 971-8322
Phone -
MarvNajor@gmail.com
Email -
Marvin Najor
Home: (619) 971-8322
Email: marvnajor@gmail.com
Summary: Technical Artist with 20+ years’ experience and expertise in all aspects of the computer graphics field, including: video game creation, proprietary tools and pipeline creation, and technical art direction.
APPLICATIONS KNOWLEDGE
* Maya
Expert at Python and MEL scripting for game production and tuned to work within production pipelin
Character pipeline development
Very well versed in all areas on Maya
* Motionbuilder:
PySide UI inside of Motionbuilder
Communication with Maya for information transfer
Python created tool development
* Unreal 5 Engine:
Nanite and mesh creation
Blueprint work and widget creation
* Graphic Applications:
Photoshop – Color correction, textures, layer management
Adobe Illustrator, After Affects, and Premiere
Years of experience using 3D Studio Max and Lightwave
Proficient use of Havok physics engine and Renderware
* General Computer Languages
Proficient in many scripting languages including C Sharp, Python, Lua, and MEL
Adequate exposure to C++, Java
* Other Computer Skills
Very strong problem solving and troubleshooting skills
Expert at version control applications such as Git, Perforce, and Alien Brain
Ability to quickly become proficient with any application or pipeline
EMPLOYMENT HISTORY
inXile Entertainment, Tustin Aug 2021 – Present
Set up studio tools for new hires. Built a system to set up all Maya environments and tools as well as Motionbuilder
Motionbuilder to Maya tool developed to pass animation between the two applications.
Sets up environments for Maya, MotionBuilder, Houdini, and Photoshop.
Developed our tools to sort assets within our directories and to work in Unreal 5.
Unannounced Title
Sony Computer Entertainment America (SCEA), San Diego Sep 2010 – July 2021
Multiple assignments through Yoh Services, LLC
Played a key role in the Visual Arts Services Group supporting technical art on first and second party titles. Principal contributions included: creating and managing tools, managing project workflow within the pipeline using proprietary tools, problem solving efficiency breakdowns in Maya, the pipeline, or the game, rigging characters and props as-needed, and performing animation file cleanup.
God of War: Ragnarök Sr Technical Artist Release: 2022
Returnal Sr Technical Artist Release: 2021
The Last of Us Part II Lead Technical Artist Release: 2020
Death Stranding Technical Artist Release: 2019
Uncharted 4: The Lost Legacy Lead Technical Artist Release: 2017
Knack 2 Sr Technical Artist Release: 2017
Uncharted 4: A Thief’s End Lead Technical Artist Release: 2016
The Order: 1886 Technical Artist Release: 2015
The Last of Us: Left Behind Technical Artist Release: 2014
Killzone: Shadow Fall Technical Artist Release: 2013
Resistance: Burning Skies Technical Artist Release: 2012
The Unfinished Swan Technical Artist Release: 2012
Uncharted 3: Drake’s Deception Technical Artist Release: 2011
Playstation Home Technical Artist Release: 2010-2011
High Moon Studios, Carlsbad Aug 2004 – May 2010
Technical Artist
Worked largely on destructible assets and tool creation for artists on all titles. Principal contributions included: creating destructible props for in-game use, created and adjusted character ragdoll physics, oversaw the creation and modifications of pipeline for game assets, created scripts and tools to aide in artists’ character and prop creation to function within pipeline.
Transformers: War for Cybertron – PS3 and Xbox 360 Release: 2010
The Bourne Conspiracy – PS3 and Xbox 360 Release: 2008
Darkwatch – PS2 and Xbox Release: 2005
San Diego State University (SDSU), San Diego Aug 2001 – May 2003
Computer Technician / IT
* Managed over 75 computers within an SDSU computer lab
* Maintained working conditions for all hardware and software (over 30 applications)
* Assisted students with their work in all applications
* Performed maintenance and upkeep on both Macintosh and PC computers
EDUCATION
University of California, San Diego (UCSD)
Bachelor of Science, Biochemistry and Cell Biology